I'm Geoff — a power user who isn't confined to one tool. I experiment with many tools and workflows at the edge of what's possible, and ship games, websites, media, and automation with systems I've built and keep building. Chorus — my autonomous multi-agent OS — conducts a lot of it, on a mission to make AI agents relatable to humans.
Most AI tools wait for you to type. Chorus is different. A team of specialized agents — each with a name, a role, and a memory — owns its job, talks to the others through clear contracts, and keeps moving when you walk away. The mission underneath it all: make agents feel like relatable teammates, not faceless tools. You point. They perform.
Researcher, builder, reviewer, publisher — each agent owns one job and hands off through clean contracts. No tangled mega-prompts.
A loop that wakes on its own schedule, decides what matters, and advances the work. Send a message from your phone — or send nothing at all.
Every cycle, the system gets smarter at doing your work. Decisions, preferences, and lessons persist — so it never re-learns the same thing twice.
Text it like a teammate. Chorus turns a one-line ask into a finished deliverable and pings you only when it needs a decision — or when it's done.
Chorus builds its own tools, skills, and shortcuts over time. Each generation of agents tackles harder problems than the last.
Email, Drive, chat, your codebase, your tools. Chorus meets your workflow where it already lives instead of forcing a new one.
Four moves. You stay the conductor the whole way through.
Drop an intent in plain language — "research this," "ship that," "watch for X." One line is enough.
Agents split the work, hand off through contracts, and run in parallel until it's actually done.
You get a clean deliverable and a decision request only when one truly matters. No noise.
Every run sharpens the system. Tomorrow's chorus is faster and smarter than today's.
Games, client sites, live dashboards, and a short-form video pipeline — all produced side by side, by one person conducting many systems. Here's a slice of it.
War of the Summoners — a hex-battle strategy game with 46 animated 3D units across 6 factions, built and iterated live on stream.
A fully 3D open-world tribute-parody of Zardoz (1974). Three playable browser generations shipped; a Godot 4 successor in production.
Real-time telemetry for a working agent fleet: token spend, model mix, session history, task queues — the cockpit for everything else here.
Client portfolio site with animated project visuals — a living atlas globe and a self-drawing systems diagram, all hand-built.
Visit the live site
Art-directed boutique storefront for a handmade-jewelry client — Mucha-inspired art, a live 9-palette switcher, WCAG AA verified.
Live dev streams mined into captioned vertical shorts by an agent-assisted editorial pipeline — ranking, cutting, captioning, QA.
Right now I'm offering exactly one thing: an hour of my time, one-on-one. No packages, no retainers, no upsell — bring whatever you're wrestling with and we'll work on it together.
A private, screen-share hour with me. Your workflow, your tools, your questions — answered live.
I'm a power user, not a vendor. Every day I'm experimenting at the edge of what's possible with AI tooling — and shipping real things with it: games, websites, media, tools, and workflows, all at the same time, on systems I've built and keep building. What you see in the showcase above came out of that machine.
CaffoClaw is the studio side of Caffo Media, my parent company. If you want the formal version, my resume lives at geoffcaffo.com.
— Geoff Caffo
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